Passage of the game Until Dawn. Walkthrough until dawn Walkthrough until

Prologue. What happened last year?

Watch the introductory video. Go around the table and examine the bottle, which Josh has already emptied. Walk forward to the door, take the note from the table on the left side and read it. Now you have to make a choice: go to look for the others, passing through the door, or try to still wake up Josh.

Option 1: find the rest.

Playing as Beth, you need to click on those buttons that pop up on the screen. A little further you need to make a choice: go to the right along the safe path or run to the left along the short path.

Choice 2: Fast Route.

Press the indicated key so that Beth gently jumped down. The next choice awaits you: go left following the tracks, or turn right and follow the noise.

Choice 3: follow the trail.

Unlock your smartphone by swiping your finger across the touchpad as shown on the screen. This will enable you to turn on the flashlight. Using the right analog stick, you can direct the light from the flashlight. Hold the L1 end button to make Beth run. Literally in a few steps on the left side, the "Totem of Death" will be lying in the snow. Pick it up, turn it over and look inside for a short cut-scene. When you find Hannah, you will need to make one more choice. One way or another, Beth will fall down the cliff.

You cannot see the character Dr. Hill is talking to. But you can control it. First, pick up the photo and flip it over to see the house. Next, you need to say how you feel looking at this photo: it makes you happy or you feel uncomfortable.

Choice: it makes me happy.

Now you need to choose why this photo makes you happy.

Chapter 1. Remember death

Ten o'clock before dawn

Sam. The road to the cable car station - 21:02

You play as Sam, the deceased Hannah's best friend. Move the right analog stick to control your camera. Read the note on the gate. Climb over the fence using the active point to the left of the gate. As always, there will be two options - safe or fast.

Choice: fast.

Click on the indicated button, then select - jump or climb.

Choice: scramble.

Press the button that appears on the screen again. A very interesting feature of the game. In those episodes when you are strictly forbidden to move, you should keep the joystick calm, without jerking. Repeat these steps with the squirrel so that she takes the nut out of Sam's hand. Move forward along the narrow path, study the plate on the pedestal. Pick up the "Totem with recommendations" lying near it. Totems predict the future, but this is just one of the options. The future is uncertain and what it will be depends on your choice. Press the R1 button at any time to view the collection of collected totems.

Go through the fence and go to the sign in front that says "The past is out of your control." Go to the house on the right, examine the backpack lying on the bench. Chris's cell phone rings. You can close your bag or steal your phone.

Choice: close the bag. The butterfly effect will work.

When, after certain actions, you see white butterflies on the screen, it means that your choice has changed the plot narration. In the game, such actions are called the "butterfly effect". Chris will appear. Follow him to see what he found so interesting.

Chris. Cable car station - 21:11

Move the right stick to aim, then press the R2 end button to fire. Shoot bags and cans. When you break the bottle on the barrel, a squirrel will appear. You will have a choice - to shoot the squirrel or the bag.

Choice: Shoot the bag (keep the squirrel alive). The butterfly effect will work.

As you walk past the house, look at the hanging poster that says WANTED. Evidence found: Wanted poster. Collect clues in Until Dawn to unravel the mysteries of the game and increase your chances of survival. Click on the end button R1 to view the previously collected clues.

Go to the station door and pick the lock. In the room, examine the poster "Hotel and Sanatorium", look at the TV showing the video signal from the surveillance cameras around the station. Then go to Sam. The funicular is about to arrive. Go inside the funicular.

Jessica. Upper cable car station - 21:17

You are now playing as Jess, Mike's new girlfriend. Click on the button to open the door. Chris will take the letter from Jess. You will have to make a choice - insist that Chris give him, or explain that Jess is now dating Mike.

Choice: insist and take the letter from Mike. Watch the cut-scene.

The next playable character is Emily, Mike's ex-girlfriend.

Matt. Washington Estate Lands - 9:24 pm

Matt is Emily's current boyfriend. Go ahead a little and meet Mike, Emily's ex-boyfriend. In a conversation with him, you can threaten him to get off, or support, saying that everyone here is friends.

Choice: We're all friends here.

After talking to Emily, either agree with her or emphasize that you don't leave her alone.

Choice: Insist that you don't let Emily go alone.

Ashley. Washington Estate Lands - 9:32 pm

Choice: mislead (refuse).

In just a couple of phrases, you will again need to agree or refuse.

Choice: no. The butterfly effect will work.

Jessica. Upper cable car station - 21:41

Jessica sits on a bench and you are immediately asked to make a choice - read a book or check your phone.

Choice: take snowballs.

Throw a snowball at Mike while aiming at him. So play snowballs with Mike. By the way, in some cases it is better to do nothing for the plot at all. When Mike knocks Jessica to the ground, throw a snowball at him or kiss him.

Choice: kiss Mike.

And again you will find yourself in the psychotherapist's room. The elections will be as follows:

I'm worried about a woman.
- I'm afraid of airplanes.
- I'm afraid of heights.
- I'm afraid of the snake.
- I'm afraid of the knife.
- I'm afraid of the snake.
- The clown scares me.
- A mountain of waste.

After the break, you will again have to make a choice:

I'm afraid of the snake.
- I'm afraid of a mountain of waste.
- I'm afraid of zombies.
- I'm afraid of a mountain of waste (twice).

Talk to Dr. Hill again.

Chapter 2. Darkness

Nine o'clock until dawn

Chris. Washington Estate Lands - 22:00

At the beginning of the new chapter, you meet another character - Josh. Josh is the brother of the deceased sisters Hannah and Beth. Next, express concern or gossip with Josh.

Choices: Talk about Matt and Emily.

After Josh, you will communicate with Ashley. Show confidence or indecision.

Choice: indecision.

Talk to Josh - support or refute his words.

Choice: Agree (twice).

Walk forward along the path. There will be an ax box on the back of the house. Evidence found: ax stand. A little further, there is a green curbstone against the wall. Move her along with Josh. You will climb inside the house.

When Josh leaves, then turn around and go forward. The Lost Totem is lying on the floor near the bike. Take a look at it. Go to the left side of the room. The doors will be both left and right. Go through the left door to enter the back room. Find a piece of newspaper on the shelf. Evidence found: a fragment of the newspaper with the article "Former janitor convicted of arson".

Go back and go through the right door. Move along the corridor until you see a portrait on the left. Examine it. Evidence found: family portrait. Go to the end of the corridor and follow the foyer. Here you can examine the door opposite. This is the front door, but it is locked. Girls are visible through the window. You need to find a deodorant to set it on fire and melt the ice in the castle. Stand with your back to the front door, go through the door on the left. In the hall, go up the stairs to the second floor. Walk right twice, go to the other side of the stairs, into the corridor. There will be a door at the end of the corridor. Open it and look into the cabinet. There is deodorant inside the cabinet. Try to take it, a dog will rush at Chris.

Matt. Washington Estate - 10:28 PM

Emily and Jessica grapple with each other. You play as Matt and have to choose - to hurt Jessica or defuse the situation.

Choice: defuse the situation. The butterfly effect will work. Do this twice.

Mike. Washington Estate Lands - 10:43 pm

Go downstairs and talk to Jessica, who wants to take a photo. Take a photo. Aim the camera and press the R2 end button. Follow Jessica into the forest. When she stops again, she will talk about Emily. Agree with her or refute her words.

Choice: disagree.

In the sequel, still agree with Jessica (choice). Try to open the wicket by pressing the button. Move to the right, pick up the "Danger Totem" to the left of the door. Go inside the house, open the cover on the generator panel and press the buttons indicated. Finally, start the generator.

Now you can open the very same gate, not far from the house with the generator. Follow Jessica.

Choice: ask what she remembers about it.

Follow the path until you get inside the mine. After speaking with the fallen Jessica, decide what to do next - be heroic or cautious

Choice: Show heroism (tell Jessica Mike will come down now). The butterfly effect will work.

Move the minecart in front and keep following Jessica. Stop another minecart that will ride on you. You need to click on the button that appears on the screen. Go forward along the corridor, go to the right at the fork and pick up the "Totem of Fortune". Back out and go left at the fork. Climb the steps, a beam will fall from above. Take a few steps into the room and examine the map on the table on the right. Evidence found: mine map with dangerous places.

Exit the mine and go up the mountain. Jessica will find the binoculars. Look through binoculars, step back a little and in the background you will see a small wooden gate. Open it and follow the path. After the bird appears, you may show wit or irritation.

Choice: Show wit.

Chat with Jessica and watch the cut-scene.

Sam. Washington Estate - 10:44 PM

Move right along the corridor until you find yourself in Hannah's room. On a pedestal with a mirror, you can examine the music box of the deceased girl. Walk to the left of the curbstone and back a little to find yourself in a small room. Pick up the scrap from the floor. Evidence found: compatibility test. Leave Hannah's room, turn left at the fork (for Sam it will be right). Go through the wooden door into the corridor, you will hear Josh and Chris talking. Turn right into the hall, go to the stairs and go downstairs.

After talking with your friends, follow Josh to the basement to turn on the boiler. When you talk to Josh, flatter him (choice). When Josh leaves, then examine the photo on the table, behind the place where the owner of the house was standing. Evidence found: photograph on the beach. Go left to Josh, talk to him and express hope (choice).

Go down the stairs, go to Josh, who opened the closet. Walk closer to the closet that Josh looked into earlier. Pick up the bat and examine it. You can be serious or laugh it off.

Choice: seriousness. The butterfly effect will work.

While Josh is poking around in the closet, don't move. Turn the toggle switch on the panel. Remember where the arrow will stop. After that, press the white button when the arrow rises again to the same mark. Click on the button that is indicated on the screen. When talking to Josh, tell him that there is something behind him (choice). Next, admit that Josh got you through (choice).

When you hear knocks, tell Josh to be careful (choice). Run away from the enemy and watch the cut-scene.

Once again you will find yourself in Dr. Hill's office. When asked by Dr. Hill if you share this feeling, answer no (choice). Then answer as follows:

I feel sympathy.
- No.
- I appreciate loyalty.
- I appreciate loyalty.

Chapter 3. Ghosts

Eight hours before dawn

Ashley. Washington Estate Library - 11:00 PM

The guys decided to use the Ouija board. And immediately the hedgehog is offered to you to make a choice - to take it seriously or to be frivolous.

Choice: Take it seriously.

Choice: ask the ghost who needs help.

Turn to Hannah and ask if she is (a choice). Ask what happened to her. Try to find out from Hannah who killed her.

Mike. The way to the hut - 11:22 pm

Go ahead, you can look inside the car. Tell Jessica she won (choice). Continue down the path, cross the bridge and follow the steps up. Throw a stone (snowball) at the tree before the time is up. Get to the house and go inside it. Examine the mask lying on the table by the window on the right side. Evidence found: old mask. Show Jessica the mask (selection).

Leave the house and head right. At the fork, go up the path to the left, ignoring the deer that jumped out. Ultimately, you will see a wounded beast. You can kill the beast or console him.

Choice: comfort the deer.

As soon as an enemy appears, run away from him. Take one of two routes - short but risky, safe but long.

Choice: follow a proven route.

When you are asked to help Jessica or find a key, then select the first option (choice). The butterfly effect will work (but a little later). There is a lantern on the floor near the fireplace - turn it on, repeating the actions shown on the screen. Look inside the fireplace, put some logs. Now you need to find the matches. There are several lockers on the wall to the right of the door. Find a rifle in one of these cabinets. Just show the rifle to Jessica (choice). The matches are on the table by the window behind Jessica. Take them and light a fire in the fireplace. Next, you can calm Jessica or seduce her.

Choice: Calm down and ask what is wrong.

Stand up and close the shutters to the right of the door. Support Jessica by saying that she is very hot (choice). The butterfly effect will work.

After you hear the noise, go to the back of the house and pick up a mobile phone from the floor. Watch the cut-scene.

Ashley. Washington Estate Library - 11:14 PM

Go downstairs for Chris, go to the room with books. As soon as control returns to you, then click on this button. Since Ashley is afraid to go first, control will pass to Chris.

Chris. Washington Estate Library - 11:19 PM

Go inside, turn left and pick up the photo that is on the table. Evidence found: a photograph of two sisters. Flip the photo and read the threats. Evidence found: threatening letter. You can hide the found note from Ashley, or let her read it.

Choice: answer honestly (invite Ashley to look at the message she found).

Exit into the corridor and the door to the right will open. Go through this door. Go to the end of the corridor and open the next door. Go ahead and chat with Ashley. Knock down the door and watch the cut-scene.

As usual, the chapter ends with a conversation with Dr. Hill. Make your choice:

I prefer Sam.
- I prefer Matt.
- I prefer Ashley.
- I prefer Mike.
- I prefer Josh.
- I prefer Chris.
- I don't like Emily.

If you haven't guessed yet, then Dr. Hill is trying to figure out which of the heroes you don't like the most.

Chapter 4. Devotion

Seven o'clock until dawn

Mike. Hut - 23:59

Follow the proven route (choice). Click on the "triangle" button to jump over the bridge (perhaps the button will be different). Look through the rifle scope and find Jessica crawling through the snow. Choose one of two options - go around or jump down.

Choice: jump down.

Click on the "square" button to catch on to the branch. Press the buttons that appear on the screen to help avoid collisions with the logs. Jump onto the ledge (choice). Follow the proven path (choice). After entering the building, go down the stairs to the right, at the back of the screen. Go along the mine, turn left at the fork. You will find yourself near the ski lift. The butterfly effect will work.

Spoiler. Jessica will be dead. You will be shown a video showing you on a safe route. It is likely that if you slide down the slope, you will have time to save Jessica, and the plot will be changed. One way or another, the game continues along this storyline.

Shoot the enemy in the head above. Run higher, climb the wall, taking a safe route (choice). Try to catch up with the enemy and shoot him. The rifle has no cartridges.

Chris. Washington Estate - 00:41

Go forward a little and from the floor on the left, pick up a pillow-shaped wallet. Go through the double door and look at the traces of blood on the wall. Go outside and go down the steps. Follow the path, turn left, towards the glowing tree. A scarecrow should appear from under the snow. Examine it, go around and examine the pig's head under the tree. Evidence found: a pig's head. In the depths of the screen, to the left of the tree, the "Totem of Death" is lying in the snow. Pick it up and watch a short scene.

Return to the main road and go right. There will be a hut at the end of the path. Go inside the hut and go deeper. Through the bars you will see Josh and Ashley tied up.

Choice: Save Ashley.

After that, you must move the lever to the right, on Josh, as you choose the direction of the saw. Free Ashley, talk to your friends.

Not an easy choice: save a friend or a girl you like.


Dr. Hill again. Choose your answer options:

No, it’s not like that.
- Who you are?
- You annoy me.
- You are real.

Chapter 5. Fear

Six hours before dawn

Mike. Sanatorium lands - 01:03

Follow forward to the main entrance. Walk past him, go down a little lower and move the panel, which was examined by the stranger in the cutscene. Mike will climb inside the building. Move right as the door on the left is locked. Go through the grate, find the "Lost Totem" near the far wall. Move the barrel in the room and climb to the ledge above. Walk along the narrow lattice, climb onto the generator, and from it climb to the first floor of the house.

Move forward to the door and look through the hole. You will see a stranger and his dogs. The door is locked. Go in the opposite direction and turn left to the administrator (above the doorway there is a sign with the inscription ADMIN). Go into the room and move all the way to the left. Take the camera from the small locker. Evidence found: a broken camera. Head into the hallway through the door at the other end of the room.

Go straight and turn left. Examine the newspaper lying on the table. Evidence found: old newspaper. Return to the corridor, walk back a little and turn right. There will be an open doorway ahead. But for now, turn into the only room on the right side. Examine the sheet on the table. Evidence found: medical report. There will be another message on the back of the report. Exit into the corridor and this time go to the end. Go down the steps, slightly open the door on the right, in the doorway where the table is located. Remove the knife from the table.

Go to the back of the room, take a couple of steps to the right and you will see two passages. First, go to the right room and find a telegram on the table. Evidence found: a telegram about miners. Leave the room and go into the corridor on the left. Move deeper into the screen, go to the operating room. Examine the moving hand. Mike will be trapped. Make a choice - try to open the trap or sever your fingers.

Choice: open a trap.

Nothing will come of it and you will have to make a decision again. Chop off your fingers this time (choice). The butterfly effect will work. Go forward through the door and examine the flask with a small head on the shelf on the right. Evidence found: strange skull. In the other part of the room there are freezers for corpses. Open the left active chamber and take out the cart with the corpse. Take your pass card out of your pocket. Open the adjacent camera and pick up the document. Evidence found: death certificate. Finally, open the last active camera and pick up the tag. Evidence found: name tag.

There is a door on the right. Insert the found ticket into the device and go through it. Climb the stairs, run away from the dogs. Go right, jump down. Go to the door on the right. You've been here before. This is the same door that was locked. Use the found pass and enter the temple. Hit the dog attacking you. The butterfly effect will work.

Go to the middle of the hall and pick up a cigar from the barrel. Evidence found: cigarette case (box with cigars). There is a white chest in the background. Remove the bone from this chest. Go back to the dog. Just come close for Mike to offer her a bone. The butterfly effect will work.

Go back to the barrel where the cigar was found and go right through the grate. Examine the active stand on the wall. Evidence found: wall with clippings. Exit the hall and go to the left, deep into the screen. There is a door here with a sign that says EXIT. Examine this door and see a lock. Definitely need a key. Walk back along the lattice fence. Take a few steps to the right of the passage behind which the cutout stand hangs. The door cannot be opened, but you can take the jacket hanging on the fence. Try to get a pistol, knock over the shelf support and still take this pistol.

Return to the door with the lock and destroy it by firing your pistol. Follow the maniac, turn into the room on the left and go down the stairs. Get to the next door, move the barrel and shoot the padlock.

Matt. Upper cable car station

Try to open the door, but nothing will work. Go downstairs after Emily. Approach the door of the hut and take out the protruding ax. Evidence found: ax. Next, you need to make a choice - break the door or help Emily get inside through the window.

Meet Matt - Emily's new boyfriend.


Choice: Help Emily get inside.

In any case, you have to knock down the door. Go into the room and hang the fallen map on the wall. Go to the panel in the foreground and examine it. There is no key, so you won't be able to call the funicular. Agree with Emily or refuse her offer.

Choice: Agree with Emily, stressing that you need radio.

Help Emily lower the stairs. Follow the girl, go around the building and go up the slope. In general, you need to move after Emily. After the wooden bridge near the tree there will be "Totem of Fortune" lying around. Walk a little more, until the cliff. Watch the cut-scene.

Sam. Washington Estate - 01:11

A mysterious masked maniac is watching Sam.


Exit the bathroom, go through the door on the right and go down to the first floor. If you noticed, there are white arrows on the red balloons. They indicate the direction of travel. When the enemy appears in the room with the projector, then select run (choice). Do not hide under the bed, but jump over it (choice). When you are in the basement, you will again be offered to hide or run away.

Choice: run.

In the hallway, do not try to break down the door, but overturn the box with bottles (selection). Sam will pick up the fallen handle. Bolt the door and slide the window sash. Go forward to the other door. Break it down. At the fork, you have two options - run or hide. Run (choice). Watch the cut-scene.

Chapter 6. Revenge

Five hours before dawn

Matt. At the top of the cliff - 02:03

Matt and Emily are surrounded by a herd of deer. Decide whether to reprimand Emily or try to calm her down.

Choice: Calm Emily down.

Hit the deer when a target appears on it. The butterfly effect will work. Click on the indicated buttons to get up. Do not grab onto the ledge, but crawl past it (choice). Jump up and Emily will help Matt get out. The butterfly effect will work.

Emily. At the top of the cliff - 02:21

You are now playing as Emily. Follow the path up and you will soon see a radio tower. In front of the steps on the left, there is a “Totem with Recommendations” lying in the snow. Climb the steps, use the fire escape to climb to the top. Try turning on the radio on the table to the left. You can check the printer on the table to the right, but it won't work either. No electricity. Go through the door on the right side, open the fuse box slightly to the left and flip the toggle switch. The radio will work.

Go inside the radio tower, press the printer button and see what it has printed. Evidence found: a poster of the missing Beth. Turn on the radio. Tell the officer that your name is Emily (choice). Say you are going to die soon (choice). Watch the cut-scene.

Matt. Mines - 02:43

Tell Emily everything will be okay (choice). The butterfly effect will work. Tell Emily not to move (choice). Try twice to save Emily, but nothing will come of it. Move deeper into the screen until a monster grabs you. The butterfly effect will work.

Ashley. Washington Estate - 02:03

Take a couple of steps forward, when suddenly a candle lights up. Approach the curbstone on which it stands and examine the photograph lying here. Evidence found: prom photo. Go down the steps using the arrows on the balloons. The butterfly effect will work. Continue to move around the house, move to the end of the corridor, where the door will open. Tell Chris you saw the ghost (choice).

Follow Chris to the basement. He will stop approximately in the center. If you go to the right, then you will find yourself in a narrow corridor with bottles, along which Sam was running. There is no handle in the door. Go back a little to the steps and again move to Chris. You should see a ghost behind him, but Chris, as luck would have it, will turn around later. You may need to first go forward where Chris is looking. On the right there will be a locked door, on the left on the wall there is a picture of the mansion. Inspect both, and then go back to the steps, then back to Chris.

One way or another, after the appearance of the ghost and the conversation with Chris, the picture should fall. Go to this place and look at the wall. It turns out that a key was hidden under the painting. Take the key, return to the place where you will see the ghost again. Turn left and look at the toy house. Insert the key into the keyhole and turn it clockwise. When the roof of the house opens, then take the diary and study it. Follow Chris and open the door. Follow Chris down until he stops. Start a dialogue with him. Tell Chris you all embarrassed Hannah (choice).

Move on. When Chris stops, then turn into the room on the right and in the background find a stack of newspapers. Evidence found: fake newspapers. Return to Chris and go deep into the screen, to the stairs. Say you're scared, or be brave and say you need to find Sam.

Choice: Offer to find Sam.

Follow Chris down, talk to him again when he stops. Move deeper into the screen and turn left (in the direction of travel). You should notice sparks in the foreground. Come closer to them and you will see two batteries charging some devices. Look closer. Evidence found: batteries and timers. Go deeper into the screen, turn left at the fork and go to the front. The doors should close behind you. The butterfly effect will work.

Go forward and examine the stand with photographs on the wall. Evidence found: photos of friends. Follow Chris who stops in front of the door. Choose to follow Chris or see who's behind the wall.

Choice: Follow Chris. The butterfly effect will work.

Walk forward, examine the hanging corpse and open the door in the background. Go down the corridor and turn into the first room on the left. Look at Sam. A maniac will appear and put both characters to sleep.

Chris. Old hotel - 03:11

Chris and Ashley are tied to chairs. A saw goes down, which will kill both guys. Chris has a gun in his hands and he must make a choice - kill himself or kill Ashley. One of the two characters will die and the other will live. No action was taken as part of this walkthrough. The screen goes dark and Ashley screams. You will find out later whether both characters died.

Another mysterious character: Dr. Hill.


Once again, you find yourself in the office of Dr. Hill, who scolds the maniac.

Chapter 7. Violence

Four hours before dawn

Sam. Basement of Washington Estate - 03:05

Push the chair over to the window behind which Mike is. Mike will burn the rope holding Sam's hands. The butterfly effect will work. Next, burn the rope on your feet yourself. Ask Mike how he got here (choice). Exit through the door, move forward and open the door on the left with a bolt. Go through the door on the right and you will see Chris, Ashley and a maniac who will take off his mask. What's going on here ?!

Emily. Mines - 03:00

Emily didn't actually crash. She hangs on a rope. Swing, click on the button that appears on the screen, and get out of the abyss. Go forward and turn right. Go down below and on the right you will see a large wooden gate. Do not approach them, but immediately climb the slope to the left. Walk up to the minecart and switch the brake lever. The trolley should slide down and break through the gate. Enter the elevator and pull the lever. Does not work.

Exit the elevator and go right. Inspect the hotspot device on the wooden fence. Evidence found: clock. Move to the right and find the fire escape. Climb higher on it. Ultimately, Emily will fall down. Unlock your smartphone and turn on the flashlight. Go forward and break through the wooden planks blocking the path. Climb up the cliff. You can jump, you can climb - the main thing is to click on the pop-up buttons. Walk down the path and pick up the torch. Pull the toggle switch located nearby. This will allow you to supply electricity. Walk back and go down the steps. Pick up the "Totem of Danger" lying near the table.

Follow through the cave until you see an exit. Emily won't be able to climb the ice cliff. Examine the barrels in the foreground for a photograph. Evidence found: a photograph of the tattoo. Go deep into the screen, find wooden sticks at the bottom of the rock on the right. Turn them over and examine them. Evidence found: Cross Beth. Go back a little to the left and climb the slope into the depths of the screen. Move the door from the net on the right side. Go to the front and examine the doll. Evidence found: Beth's head.

Go to the door in front, move the bolt and go into the room with the elevator. Step into the elevator and pull the lever. Going upstairs, you will see a stranger with a flamethrower. Don't move. When you run to him, then click on the pop-up buttons. Ignite a puddle of oil. In the end, Emily will come running to a dead end. Hide in the structure on the right (selection).

Watch the cut-scene.

Chris. Washington Estate Lands - 03:41

Tell the maniac to shut up (choice). Further emphasize that you can no longer trust him (choice). Next time, threaten him by saying that the maniac should shut up (choice). Knock the weapon out of Mike's hands.

Chapter 8. Disclosure

Three hours before dawn

Emily. Mines - 04:01

Swipe your finger across the touchpad to light the flare. Move forward and find a photo on the table on the right. Turn it over. This is a postcard. Evidence found: romantic postcard. Approach the cliff and jump down. Follow forward, and then make your way through the gorge. A strange creature will chase you. Take the path to the right, enter the elevator and lower the lever. When the monster starts hitting the elevator, just don't move. While you run away from him, drop everything in your path. Jump over the crushing machine and lock the door behind you. The butterfly effect will work.

Jump forward and slide down the rope. Watch the cut-scene.

Chris. Washington Estate - 04:23

Ask Emily which monster she is talking about (choice). Ask what happened. Tell Mike that you will open the door (choice).

Ashley still kissed Chris


Follow the stranger. When he says not to move, then do so. Shoot the Wendigo, bend over, shoot a few more times.

Mike. Old Hotel - 04:47

After a long conversation, you must make a choice - shoot Emily or do nothing.

Choice: do nothing.

Ashley. Old Hotel - 04:51

Evidence found: "Journal: Cannibalism". Read the information from the magazine by turning the pages. Evidence found: "Journal: History". Evidence found: "Journal: Battle". Evidence found: "Journal: Bite". When Sam asks what the matter is, you can calm her down or hide the information from the magazine.

Choice: hide information by stating that there is nothing useful in the journal. The butterfly effect will work.

The chapter will end with a conversation with Dr. Hill. When asked why you hurt them, answer that you did not hurt anyone.

It was just a game.

Chapter 9. Karma

Two hours before dawn

Mike. Sanatorium - 05:03

Move forward along the corridor, turn right and go up the steps on the left side. Go to the temple that you have already visited. Everything has changed somewhat since your last visit to this place. Go right to the other end of the hall and climb the red steps. At the end of the balcony, jump down through the hole. Take the torch and sawn-off shotgun from the table. Open the door and go to the opposite side of the hall. Open another door from the net, which is in the far left corner of the hall.

Climb out through the hole in the wall ahead. Examine the grave crosses. Evidence found: makeshift cemetery. Enter the house and return to the temple. There will be another door to the left. Examine it, shoot from the sawn-off shot at the castle. Follow the dog (or wolf). Go inside the building and follow the left. Lower the lever on the wall, squeeze between the latticed doors. Move on, go down the stairs. Roll into the room on the left and examine the sheet of paper on the table. Evidence found: doctor's report.

Head in the other direction, you will see the corpse of another dog. Go right, follow the dog into wing B. When you hear strange sounds, you will be allowed to shoot. Do not do this. As a result, a monster will jump on you. Shoot him in the chest.

At the fork, go straight (selection), not left. Close the door behind you. Shoot the monster. The torch will go out. Open the same door. Shoot the monster a couple of times, then knock over the cabinet. Hit the enemy with a knife, run into another room and bolt the door. Don't move to avoid drawing the monster's attention. Catch the bottle. Go forward, shoot the monster behind the bars. Press the pop-up buttons, shoot monsters. Knock over the barrel, roll it towards the monsters and shoot at the barrel. Lock the door behind you.

Go to the passage on the right, shoot the lock on the door to escape from the Wendigo. Barricade the door (choice). Jumping down, shoot two monsters.

Ashley. Tunnel to the sanatorium - 5:16

Reassure Chris by emphasizing that you will not leave him alone (choice). The butterfly effect will work. Move along the tunnel after friends, and when you find yourself in a dead end, then inspect the sewer hatch. Pick up the pipe and move the hatch. Going down, slide the hatch behind you. Walk forward through the cave and make a choice - test your voice or reunite with the group.

Choice: reunite with the group. The butterfly effect will work.

Sam. Mines - 05:35

You play as Sam, who is trying to climb a cliff. Choose from the following options:

Climb;
- peel off;
- jump.

There is a staircase on the right side. Climb up the steps and move forward. Walk to the left of the other steps, jump over the pit and pick up the pipe against the wall. Take a couple of steps forward and go down from the ledge. Go deeper into the screen and move the gate. Follow the forest to the right, cross the bridge and turn left. Knock out the gate to get into the yard.

Approach the door, remove the board to go inside. Hit the Wendigo on the head several times. Watch the cut-scene.

Chapter 10. Decoupling

One hour before dawn

Josh. Mines - 06:10

Go left, try to go right. Go now down the screen. Hit the pig, watch the cut-scene.

Sam. Mines - 06:00

Go forward, pick up the "Totem of Fortune" lying on the right. Jump down the ledge and plunge into the water. Follow Mike and get out of the reservoir at the other end. Pull down the lever to open the door. Eventually, you will find Josh.

Josh, brother of the deceased sisters.


Josh. Mines - 06:14

Follow Mike, go down into the reservoir and continue on your way. Watch the cut-scene.

Sam. Mines - 06:36

Get out of the mine by clicking on the indicated buttons. Walk through the forest until you get to the pond. Go down into the water, move to the other side and climb onto the ledge. Follow the path and jump down. Bend down, jump over the object lying on the ground. As a result, you will find yourself near the house. Break the glass with a stone and open the door.

Go downstairs following Mike. Run away from the Wendigo after your friends (choice) without closing the door. Mike will ask you not to move. Do so. When Sam takes a step back, freeze again.

Ending 1 - two survivors

Make a choice - you can save Mike or run to the switch.

Choice: run to the switch.

Based on this ending, only two people will survive.

Ending 2 - three survivors

Choice # 1: Save Mike.

Choice # 2: Run to the switch.

Ending 3 - five survivors

Choice # 1: Save Mike.

When the monster approaches you, do not move.

Choice # 2: hide behind a pillar (choice).

Don't move again.

Choice # 3: hide on the right.

Again, you don't have to move until Mike gets out of the house. After that, Sam will run to the switch herself.

At the end of August, the gaming community was pleased with the release of the long-awaited PS 4 exclusive Until dawn- a very unusual horror from Supermassive Games.

Until dawn

The plot of this exciting video game (the Russian name of the project is Until dawn) will tell the story of a group of American teenagers who, during their winter holidays, go to a remote alpine mansion, in which a grisly murder once took place. And as usual - they fall right into the hands of an insane maniac.

According to the original description Until dawn resembles a typical youth horror. However, there is one significant difference - after all, this is a computer game, and the player is directly involved in all events. And all his decisions and actions have an impact on the further development of events.


In the video above, you can watch the full walkthrough of the game until dawn from Arthur BlackSilverUfa. The full playthrough took him about eight hours. Watching this walkthrough is very interesting, tk. the characters look almost real and the feeling of watching a movie is created. We recommend watching the video with headphones to fully immerse yourself in this atmosphere.

And thanks to this, in the non-linear interactive entertainment called Until Dawn, gamers are not just outside observers, but as if they find themselves inside the game, along with all its heroes. Here you involuntarily begin to empathize with each of the characters, worry about his future fate and, as a result, think over and weigh your every decision several times. And this is the strongest place of the new video game.

Until Dawn plot

The plot in UD also turned out well, despite all its banality.
And all because quite good actors were invited to key roles, and the script for the new game in 2015 was written by such outstanding people as Graham Resnick and Larry Fessender, who have colossal experience in the field of youth horror films.

Plus, a banal story about an isolated group of people pursued by a bloodthirsty maniac is healthy "seasoned" with high-quality and deeply thought-out dialogues, to which all the same brilliant scriptwriters had a hand.

They also help you believe in the characters in this PlayStation 4 exclusive, embrace their plight, and learn about their relationships with each other.

And the most important thing is that the plot of the game is non-linear, has several endings, which means that the new horror game for PlayStation 4 can be played several times.

Rather you wondered how long does it take to finish the game until dawn? Until Dawn itself takes about 16 hours.

Picture: episode from the game

In-game graphics

All the decorations in the video game are made at a very high level, although they do not reach the level of the Order: 1886. Most of the landscapes are snow-capped mountains around a secluded home, frozen caves and forest. And it looks great, and allows you to immerse yourself in the frightening atmosphere of the game as well as possible.

Fear theory

Do not forget that Until Dawn is not an interactive novel, and certainly not a melodrama, but a horror. And its main task is to scare gamers to shiver in all parts of the body.

And here the game is completely disappointing. Not only does she not present anything new in this regard, but she also uses old and time-tested techniques ineptly.

Incomprehensible music does not create any anxiety, the invisible and close presence of an ominous maniac is not felt in any way, and the most important technique is screamers, a video game does demonstrate extremely sluggishly and as if reluctantly.


Picture: characters in the game

Outcome

Thus, the strongest moments of the new horror game are the high-quality dialogues and unexpected plot twists that the player has a direct impact on. To this should be added a very good graphics and the game locations themselves, which create the right atmosphere.

Cons: unintelligible and completely not scary gameplay, banal plot plot, unremarkable musical accompaniment.

Output: this game will appeal exclusively to fans of youth horror. Everyone else can safely walk by - you still won't lose anything, or you can watch Until Dawn walkthrough.

Until Dawn is one of the most unusual games of this year, an interactive horror film that mimics the youth horror films of the 90s and 2000s. In she received 8 points out of 10. In this article we have collected answers to the most popular questions about the game.

Attention! Until Dawn is a story-driven game, so every answer contains spoilers. We recommend that you play the game at least once before reading this FAQ.

How to save everyone (ending where everyone survived)?

You can save everyone except Josh, who at best will lose his own humanity and, in fact, will turn into a Wendigo.

How to save Joshua

In any case, Josh will either die or be transformed into a Wendigo. If you collect all the evidence about the missing twins, Josh's sisters, and find Hannah's last note in her diary in the mine, then he can be said to survive. At the key moment, the Wendigo will float to the surface, drag Mike under the water and then pay attention to Josh himself. If you failed to collect all the evidence, then the Wendigo will simply deal with him.

How to save Ashley and Josh

To save Ashley, “sacrifice” Josh in the scene when they are tied up and you have to choose between them. In Episode 9, when you are asked to choose between investigating the voices or following the group, choose the second option to prevent it from dying.

How to save Jessica

Its safety depends on your actions in the early episodes. After she is kidnapped, when playing as Mike, choose the most risky options, since safer decisions lead to a banal waste of time. Also drive down the hill - choosing a safer path will lead to her death. If you did everything correctly, then you will soon see her still alive, do not pay attention to the fact that the elevator will then fall.

After that, she will reappear in the ninth part. Here, when you are offered two options, do not run, but hide.

How to save Beth and Hannah

Gemini are doomed anyway. And your decisions in the prologue of the game will not affect their fate in any way. At the same time, you will still meet with one sister, however, this will not be a happy reunion.

How to run away from a maniac and not screw up

At first, you can just run away from him when playing as Sam. However, to avoid being caught, use the Hide option when you see the elevator shaft; before doing this, also close the door behind you.

How to save a stranger

There is no way to save him. The Wendigo will behead him anyway.

Who is the killer?

The real killer is the Wendigo, a man, one might say, possessed by a malevolent spirit and turned into a monster.

Who is the maniac, who is under the mask

Josh. He decided to stage this performance in order to take some revenge on his friends, who were partially responsible for the death of his sisters.

Who will survive?

All the main characters can survive.

Who will die?

It all depends on your decisions - any of the main characters can die.

What happens if you leave Hannah

Regardless of your decision, Beth will fall with Hannah.

What happens if you collect all the totems

Each totem found unlocks a portion of a short video. Once you have found all the totems, you will be able to see the full video in which the Stranger tells an extremely interesting story that sheds light on the Wendigo, the mountain on which the game takes place, and his own past.

What will happen if you cut Ashley, what will happen if you choose Joshua, what will happen if you kill Ashley

Even if you do not choose Ashley, she will not die - Josh will be “sawed” anyway.

What happens if you collect all the evidence

Having collected all the evidence, you will be able to understand and understand many of the mysteries of the game.

Where to find the twins clue

In the second episode, carefully examine the mansion, playing as all the characters; there are six pieces of evidence in total. In the third part, pick up one piece of evidence in the booth, and then a couple more for the other characters back into the house. In the fifth episode, when playing as Matt, after you cross the bridge, do not follow Emily, but go left; there you will find another hint. In the radio tower you will find two clues, and in the mines, already in the next episode - six. Finally, in the tenth part, again in the mines, you can find two pieces of evidence.

Where to find all the clues, where to find all the totems

Certain plot decisions will affect some of the collected items. If you make the wrong decision, then you will not stumble upon some clues and totems. In addition, it is impossible for Jessica or Matt to die, since they are needed to get one totem in the tenth episode. In order not to miss something, make the following decisions:

    In the first episode, do not shoot the squirrel in the shooting range as Chris. If you shoot, then Sam will not be able to hide from the maniac in the fifth chapter, and you will not have the opportunity to get the last evidence about the mysterious man in the seventh episode.

    In the fifth chapter, Sam must not get caught by the maniac in order to find some collectible items in the maniac's lair at the beginning of the seventh episode. Just hide in the elevator.

    At the very beginning of the seventh episode, playing as Emily, hide when a man with a flamethrower is chasing you, and do not turn around.

    In Episode 10, Jessica or Matt must be alive to pick up one totem in the mines. For example, to keep Matt from dying, don't attack the deer or help Emily in Episode 6.

Otherwise, clues and totems are scattered throughout the game, so carefully examine your surroundings.

Horror Walkthrough Until Dawn

Attention! The video passage is different from the text one!

Prologue

Old friends gather in a country house a year after the tragic death of two girls

After the video, we examine the bottle on the table. We approach the door and take a note from the table. After that, you need to make a choice to look for the others or wake up Josh.

The first choice is to find the rest

Press the buttons that pop up on the screen. We choose a short or safe way.

Second choice - fast route

We go downstairs and choose to follow the footsteps or the noise.

The third choice is to follow in the footsteps

Unlock the phone (slide your finger over the touchpad) and control the flashlight using the right stick. On the road on the left side we find the totem of death, which will show us a fragment of the future. Now we have one more choice, but in any case, death cannot be avoided.

Dr. Hill

We look at the photo and answer the questions. We choose - “it makes me happy”, then we choose “yes, it was” and, finally, we choose that we would be afraid to stay in this house for a long time.

Chapter 1. Remember death

We play for Sam and go to the gate, there we read a note. We go to the left and, pressing the buttons, we climb over the fence.

First choice is fast

We press the button and immediately choose to jump or climb.

The second choice is to climb

To feed the squirrel, hold the joystick motionless. We go along the path and read the plate on the pedestal. Find out about the colors of totems and find a totem with a recommendation next to it. We pass further and find the inscription "the past is out of your control." We approach the house and find a backpack on the bench. We make a choice to watch the phone or not.

The third choice is to close the bag (butterfly effect)

Chris appears, follow him. We shoot at targets in the shooting range. A little later a squirrel will appear, then you have to choose to shoot at it or a bag.

Fourth choice - shoot the bag (butterfly effect)

On the way to the house we find a poster "wanted" - this is evidence. We break open the lock and examine the poster "hotel and sanatorium". Then we find the TV and go to Sam. We sit down in the funicular.

For Jess we press the button to unlock the door. After Chris takes the letter from Jess, we make a choice.

The fifth choice is to insist and take away the letter

Emily. Go ahead and find Mike, make a choice.

Sixth choice - we are all friends here

We speak with Emily and choose again.

The seventh choice is to insist that we won't let her go alone.

Ashley. We see Mike and Emily, and when Mike appears, we choose to look through binoculars or not.

Eighth choice is to mislead

After the dialogue, the choice will need to be repeated.

Ninth choice - no (butterfly effect)

Jessica sits on a bench and waits. We immediately choose to read or watch the phone.

Tenth choice - watch the phone

Mike will appear.

Eleventh choice is to take snowballs

We play with aiming and throwing snowballs. After Mike knocks Jessica to the ground we choose.

Twelfth Choice - Kiss Mike

Dr. Hill

We choose a woman, an airplane, an altitude, a snake, a knife, a snake, a clown and blood. Second batch: snake, blood, zombies and blood (twice).

Chapter 2. Darkness

We meet Josh (the brother of the dead girls) and make a choice to worry or gossip.

First choice - talking about Matt and Emily

We talk to Ashley, choose confidence or indecision.

The second choice is indecision

We speak with Josh and make a choice twice.

Third and fourth choices - agree

We pass along the path and on the back wall of the house we find a stand for an ax. We move the curbstone and climb into the window. Inside near the bike we find a totem. We go left and look around. Through the door on the left we get into the back room, then we take the newspaper. We go back and go into the door on the right. On the way to the left we find a family portrait. We pass to the end and find ourselves in the foyer. To open locked doors you need to find deodorant. We rise to the second floor along the stairs and at the end of the corridor we find the necessary room. We take deodorant in the box (don't be alarmed).

Emily and Jessica start fighting, making a choice.

The fifth and sixth choices are to defuse the atmosphere (butterfly effect)

Downstairs we talk to Jessica and take a photo. We go into the forest and make a choice.

The seventh and eighth choices are to disagree and then agree

Trying to open the gate. We go to the right and find the totem of danger. Inside, open the generator lid and press the buttons. We start the generator. We open the gate and follow Jessica.

The ninth choice is to ask about memories.

We pass along the path to the mine. We speak with Jessica and choose.

Tenth Choice - Show Heroism (Butterfly Effect)

We move the trolley and go further, then we brake another one. At the fork, go right and find the totem of good luck. Now go back and turn left. we go up the steps and we pass the falling beam. On the table we find a map of the mine. We rise up the mountain, leaving the mine. We look through binoculars and go to the gate. After the bird appears, choose.

Eleventh Choice - Show Wit

Michael and Jessica go to the guesthouse after a little fight with friends

We speak with Jessica.

Sam. We go along the corridor and find Hanna's room. We examine the music box on the curbstone. We go into the next room and find a piece on the floor. We go into the corridor and hear a conversation between Josh and Chris. We go downstairs. We talk with friends and go downstairs with Josh.

Twelfth choice - flatter Josh

We look at the photo on the table (you need to rotate). We go to Josh and make a choice in conversation.

Thirteenth Choice - Expressing Hope

We go down and find a bat.

Fourteenth choice - seriousness (butterfly effect)

We don't move as Josh inspects the closet. We turn the switch. Then we press the button at the same mark. We speak with Josh and choose.

Fifteenth choice - we say that there is something behind it

Sixteenth Choice - Say Josh Got Us Through

Seventeenth Choice - Telling Josh to Be Careful

We run away from the appeared enemy.

Dr. Hill

We answer negatively about feelings. Then we choose sympathy, no, loyalty and loyalty again.

Chapter 3. Ghosts

It is time for the Ouija board and there and then the choice, to do it seriously or lightly.

The first choice is to take it seriously

Second choice - ask the ghost who needs help

We speak with Hannah and make a choice.

The third choice is whether she does it

We ask about the killer. Mike. We pass forward and inspect the car.

Fourth choice - we say that Jessica won

We pass the bridge and go upstairs. Throw a snowball into a tree. We go into the house and find a mask on the table.

The fifth choice is to show the mask to Jessica

We leave the house to the right and go up the path to the left. We find a wounded deer.

The sixth choice is to comfort the deer

We run away from the enemy and choose between a fast or safe route.

Seventh Choice - Proven Route

We run to the house and choose between the help of Jessica and the key.

Eighth choice is to help (butterfly effect)

We find a lantern near the fireplace and turn it on, we fulfill the requirements. We examine the fireplace and throw up firewood. We find matches. To the right of the door, we examine the cabinets and find a rifle.

Ninth choice - show the rifle

We light the fireplace, the matches are behind Jessica on the table.

The tenth choice is to calm Jessica down.

Close the shutters and make a choice again.

Eleventh Choice - Compliment Jessica (Butterfly Effect)

After you hear the noise, go to the back of the room and pick up the phone.

Michael is looking for Jessica in the mine, and Chris will have to make a difficult choice

Ashley. We go downstairs after Chris and switch to him. We go in and turn left. on the table we take a photo and read the threats. You can show this note to Ashley.

Twelfth Choice - Answering Honestly

We leave into the corridor and go into the opened door. We pass to the end of the corridor and open another door. We speak with Ashley and break down the door.

Dr. Hill

Selecting Sam, Matt, Ashley, Mike, Josh, Chris and Emily. Dr. Hill is trying to get to know your least favorite character.

Chapter 4. Devotion

First choice - proven route

We jump over the bridge. We look through the rifle scope at Jessica. Choosing how to get to it.

The second choice is to jump down

We descend from the mountain by pressing the indicated buttons.

The third choice is to jump onto the ledge

The fourth choice is the tried and tested path

We go into the building and go down the stairs to the right. At the fork in the mine, we turn left. find the lift (butterfly effect). We go down, but Jessica has already died. After the video we shoot at the enemy. We run further and climb the wall.

Fifth Choice - Safe Route

We are trying to catch up with the enemy, but there are no cartridges.

Chris. We go forward and on the left we find a wallet. We pass the double door and find traces of blood. On the street we go down. We turn left along the path and go to the smoking tree. We find the stuffed animal and examine it. We find the head of a pig under the tree. A little further we find the totem of death. We go to the main road and turn right. We find the hut. Through the bars we see Josh and Ashley tied.

Sixth choice - save Ashley

Move the lever to the right. Free Ashley and talk to friends.

Dr. Hill

We choose: “no, this is not so”, “who are you?”, “You annoy me”, “you are real”.

Chapter 5. Fear

Mike. We go forward and go down. Move aside the panel and climb into the building. We go to the right and go through the grate, in the distance we find a totem. We move the barrel and rise to the ledge. We go along the grate and climb onto the generator, and then to the first floor.

We go forward and look through the hole. We go back and find a room with the inscription "admin". We pass to the left and take the camera on the cabinet. Through the door on the other side we pass into the corridor.

Now straight ahead and left. we read a newspaper on the table. Back in the corridor, a little back and in the door to the right. First we go to the room on the right. We find the medical report on the table. We go further and go down the steps. Open the door on the right and take the knife.

There will be two aisles ahead. First we go to the right and on the table we find a telegram. We go left and we pass into the operating room. We examine the hand and fall into the trap.

First choice is to open the trap

Nothing comes out.

The second choice is to chop off your fingers (butterfly effect)

We pass further and examine the strange skull. On the other hand, we examine the freezers for corpses. In the pocket we find the pass. In other cameras there is a document and a tag. We open the door with the found pass. We rise up and run away from the dogs. We go to the right and jump down, we find the door on the right. Here we use the pass again.

Third choice is to hit the dog (butterfly effect)

In the center of the hall we find a cigarette case. Take the bone from the white chest.

Fourth choice - give the dog a bone (butterfly effect)

Now we go to the right through the grate. We examine the wall. We find the door with the inscription "exit", here you need a key. We pass a little back and take the jacket on the fence.

Fifth choice - get the gun

We open those doors by shooting at the lock with a pistol. We go forward and to the left, we go down. We move the barrel and shoot one more castle.

Matt and Emily make their way to the tower, while Ashley and Chris meet the ghost.

Matt. The doors do not open, so we follow Emily. We find the ax.

Fifth Choice - Helping Emily

We knock out the door and hang a map on the wall in the room. We examine the panel - there is no key.

Sixth choice - agree with Emily

We lower the stairs and go down. We go up the slope. After the bridge we find the totem of good luck.

Sam. We leave the bathroom and go downstairs. After the enemy appears, we make a choice.

Seventh choice - run

Eighth choice is to jump over the bed

The ninth choice is to run

Tenth choice is to knock over the box

We close doors and windows. We break down another door and choose.

Eleventh choice - run

Chapter 6. Revenge

Matt. We meet a bunch of deer.

First choice is to calm Emily down

Second choice is to hit the deer (butterfly effect)

The third choice is not to grab onto the ledge.

Jump up for Emily to help Mat get out (butterfly effect).

Emily. We go along the path to the radio tower. In front of the steps we find a totem. We climb up the fire escape. We try to turn on the radio and check the printer. We go to the right, find a box with fuses and turn on the toggle switch. We turn on the printer and look at the printout. We speak on the radio.

Fourth choice - Introducing ourselves

Fifth choice - we say that we will die soon

Sixth Choice - Calm Emily (Butterfly Effect)

Seventh choice - ask Emily not to move

Eighth and ninth choices - trying to save Emily (butterfly effect)

Ashley. We examine the photograph lying on the pedestal with candles. We go down, focusing on the arrows (butterfly effect). We go to the door.

Tenth choice - we say we saw a ghost

We go to the basement. On the right there will be a corridor with bottles along which Sam ran. We follow Chris and see a ghost. We find the locked door and the painting on the wall. We return to Chris. After the picture falls, we examine the wall under it. We take the key and go back, again we see the ghost. On the left we examine the toy house. Insert the key into the keyhole and turn it clockwise. We examine the diary. We go after Chris and open the door, we go downstairs.

Eleventh choice - we say everyone embarrassed Hannah

When Chris stops, go right. We find a stack of newspapers and go to the stairs.

Twelfth choice - suggest finding Sam

We go downstairs and talk to Chris. We go forward and to the left. We approach the sparks and examine the batteries. Go ahead and go left at the fork. The doors will slam behind you (butterfly effect).

Ahead we inspect the stand with photographs. We approach the door.

Thirteenth Choice - Follow Chris (Butterfly Effect)

Chris and Ashley are tied to chairs and have a saw to cut them. We do nothing.

Chapter 7. Violence

Sam escapes from a maniac, and Josh reveals secrets

Sam. Push the chair and free Sam (butterfly effect). We burn the rope.

First choice - ask Mike

We leave and open the doors with a bolt. A little further we find Chris and Ashley.

Emily. Swinging to save Emily. We go forward and to the right, we go downstairs. We do not approach the large wooden gate, but go up to the left. We switch the lever near the trolley. We pass and pull the lever.

From the elevator we go to the right. We find the clock on the fence. We go to the right and find the stairs. After Emily's fall, turn on the flashlight. We break boards on the way. We climb up. We go along the road and find a torch. We turn on the electricity and go back. We go down the steps and find a totem.

We pass through the cave to the exit. We examine the barrels and find a photo. On the right, at the foot of the mountain, we find sticks. We go up the slope and move the grate. We examine the doll. We pass forward and open the doors. We go into the elevator and pull the lever. We go upstairs and see a man with a flamethrower, we do not move, and then we run away by pressing the buttons. We set fire to a puddle.

Second choice - hide

Third choice - ask the maniac to shut up

Fourth choice - we say we can't trust

Fifth choice - threaten and ask to shut up

We knock the weapon out of the hands of Mike.

Chapter 8. Disclosure

Emily. We light a signal checker. On the table on the right we find a photo. We jump off the cliff and go forward. We run to the right. We go into the elevator and lower the lever. When the enemy attacks us, do not move. We run and throw whatever we find to block his path. Jump over the car and close the door (butterfly effect). We jump forward.

First choice - ask about the monster

Second choice - open the door

We follow the stranger and listen to him, do not move when he speaks. We shoot.

Mike. After talking, we choose to shoot Emily or not.

The third choice is to do nothing.

Ashley. We find the magazine and leaf through it.

The fourth choice is to hide information (butterfly effect)

Dr. Hill

We say that no one was hurt.

Chapter 9. Karma

Mike examines the hospital while the others try to find him.

Mike. We go along the corridor, to the right and up the stairs. In the temple we go to the right and go up the red steps. We jump down into the hole. We take a torch and a sawn-off shotgun on the table. We open the door and go to the other side. We open the door from the mesh.

We get out and examine the crosses. We return to the temple. We find a door with a lock and shoot at it. We follow the dog and go into the building. We go left and pull the lever. We squeeze between the doors. We go downstairs. On the table in the room to the left we find a sheet.

On the other hand, we find the corpse of a dog. We go further after the dog. When you hear strange sounds you can shoot.

The first choice is to do nothing.

Second choice - shoot you a monster

The third choice - we go straight at the fork

We close the door and shoot the monster. We open the door and shoot again several times, we drop the cabinet. We attack the enemy and run to another room, close the door with a bolt. We don't move. We catch the bottle. We pass forward and shoot at the monster through the lattice. We press the buttons and shoot back. We drop the barrel and push it. We shoot at the barrel. We lock the door. We go to the right, we shoot at the lock on the door.

The fourth choice is to barricade the door

We jump down and shoot at the monsters.

Fifth choice is to calm Chris down (butterfly effect)

We go along the tunnel and reach a dead end. We examine the hatch. Move the hatch with a pipe. We get down and return the hatch to its place. We go ahead and choose.

Sixth choice - reunite with the group (butterfly effect)

Sam. We climb the rock by choosing the necessary actions.

Seventh choice - climb, climb, jump

On the right we find the stairs and go forward. We jump over the pit and take the pipe. We go down from the ledge down. We move the gate and go through the forest to the right. We pass the bridge and turn left. we break the gate. We approach the door and remove the board. We attack the enemy.

Chapter 10. Decoupling

Josh. We examine the passages to the left and to the right. We go down and beat the pig.

Sam. We pass forward and find the totem of good luck. We jump down and go into the water. We follow Mike and exit to the other end. We pull the lever and find Josh.

Josh. We follow Mike into the reservoir.

Sam. We get out of the mine. We pass the forest and go out to the pond. We go down into the water and climb onto the ledge. We go along the path and go down. We bend over and jump over the object on the ground. We break the glass with a stone and go in. We go downstairs for Mike.

The first choice is to run after friends without closing the door.

When Mike says not to move, we do it. After Sam retreats we repeat.

Second choice is to run to the switch

There will be only two survivors.

The second choice is to save Mike and run to the switch.

There will be three survivors.

The second choice is to save Mike

When there is a monster nearby - do not move

The third choice is to hide behind a pillar

Again, do not move.

The fourth choice is to hide on the right

Don't move until Mike is out of the house.

So, as usual, everything starts with an introductory video. At some point, control passes to you, and you can carefully examine everything around you. First, inspect the bottle, first going around the table. By the way, the bottle still has to be examined, even without considering the fact that Josh has already sucked everything out of it. But in any case, after examining the bottle, move to the door and take there, on the table (on the left side), a note to read what is written there. After reading the note, you will need to make a choice: 1 - go to look for the rest, that is, after going through the doors; 2 - either try to somehow wake up drunk Josh.

Choice - 1: Find the rest

You will play the role of Beth. Buttons will appear on your screen, so click on the buttons that will be indicated to you. At some point, you once again have to make a choice: 1 - go to the right side along the safe path; 2 - either run to the left along a short route.

Choice - 2: Fast Route

Press the key that will be indicated on your screen so that eventually Beth jumped down as neatly as possible. And by the way, soon another choice awaits you: 1 - go to the left side following the tracks; 2 - either go to the right side and move further along the noise outgoing in front.

Choice - 3: Follow in the footsteps

Unlock your smartphone as soon as possible. To do this, slide the hero's finger across the touchpad (as shown on the screen). If you do everything right, then you can turn on the flashlight. Next, use the right analog stick so you can direct the light from the flashlight. Try to hold the button - "L1" so that Beth can still run. After a couple of steps you will find the Death Totem on the left side. After picking up this item, turn it over and look at the inside. As a result, a short cut-scene will begin. Once you find Hannah, then you have to make another choice. Moreover, in any case, Beth will fall down from the cliff.

It all starts with the fact that you do not see who Dr. Hill is talking to. But you are capable of controlling this unknown person. First, pick up the photo, then rotate it to see the house. Next, you have to say what you feel looking at this photo: 1 - the photo makes you happy; 2 - the photo makes you feel uncomfortable. After that, other answers will follow, where it is up to you to decide what to answer. In any case, an introductory video will follow after all this.

Chapter - 1: Remember Death

Sam - The Road to the Cable Car

The game begins as Sam, the deceased Hannah's best friend. Start moving the right analog stick to get a feel for the camera faster. There will be a note on the gate - read it. Climb over the fence, using the active point on the left side of the adjacent gate. Soon, as usual, you will be presented with two options for passing: 1 - safe; 2 - classic.

After choosing the quick option, press the indicated key, after which you will need to choose what to do next: either jump or climb. Having chosen the option "to climb", press the indicated key again, which will appear on your screen. At some point, a very interesting detail of the game will appear: in those episodes of the game when you are completely forbidden to move, you must keep your joystick as calm as possible and not jerk it. You will need to do the same with the squirrel in order for the animal to take the nut from Sam's hand. As soon as you succeed, then move on along the narrow path and soon you will stumble upon a sign that you will need to study very carefully. By the way, there will be a “Totem with Recommendations” lying near the sign. Totems will predict the future, but only one of all available options will be presented, so it's up to you to decide what your future fate will be. Finally, press the "R1" button to view your collection of collected totems.

Go through the fence and move to the sign, where it will be written: "The past is out of your control." Move to the house on the right side and carefully examine the backpack that will lie on the bench. At some point, Chris's phone will ring. At this moment, you can, how to get the phone, or not.

If you decide to close the bag, then the butterfly effect will work. The appearance of white butterflies means that your decision has changed the plot. These actions in the game will be called the "butterfly effect". In the end, Chris will unexpectedly come to you, so follow him, because he found something very interesting.

Chris - Rope Station

Move the right stick so that you can aim, then press the button - "R2". In the end, you will shoot. You will need to shoot at cans and bags, so be careful. As soon as you break the bottle that is on the barrel, a squirrel suddenly appears. At this point in the game, you have another choice: you can shoot either at the bag or at the squirrel.

Shooting a bag, that is, without shooting a squirrel, will trigger the butterfly effect. When you walk around the house, then turn your attention to the poster, where the word "WANTED" will be written. If you find this poster, then look for the evidence - the Wanted poster. In order for you to unravel all the secrets of the game, you will need to collect such clues, which will also increase your chances of survival. So, after this finding, click on the button - "R1", so that you can view all previously found evidence.

At the station, approach the doors and break them open. As soon as you find yourself inside the premises, then carefully examine the poster "Hotel and Sanatorium". Next, turn your attention to the TV, as it will show the video signal from the surveillance cameras that are located throughout the station. After examining everything, go to Sam. As soon as the funicular arrives, go inside.

The game now moves on to Jess, who is Mike's new girlfriend. First of all, press the button to open the door for you. At some point, Chris takes the letter from Jess, so at this point you have to make a choice: 1 - you can insist that Chris give you the letter; 2 - you can explain that Jess is currently dating Mike. If you insisted and still selected the letter, then the cut-scene will start.

Matt - Washington Estate Lands

Matt is Emily's current boyfriend. Once the control is in your hands, then move forward and soon you will meet Mike, who is Emily's ex-boyfriend. When you talk to him, then you have to make a choice: 1 - you can threaten that Matt piss off; 2 - you can support by saying that you are all friends. Having chosen the second option, then you have to talk to Emily and make a choice: you can insist that you do not leave the girl alone, or you will agree.

Ashley - Washington Estate Lands

Soon, control passes to Ashley. Ashley sees Emily with Mike. Soon Matt appears and asks to look through binoculars. At this moment you can either agree or refuse his offer. If you decide to refuse, then after a few phrases you will again have a choice: agree or refuse. If you refuse again, then the butterfly effect will occur.

Jessica - Upper Cable Car Station

Jessica will sit on the bench and you will immediately be offered a choice of further actions: read a book, or check the phone. If you decide to check your phone, then in the course of a conversation with Mike you will soon need to make a choice: run to the bench or take snowballs. If you decide to take snowballs, then throw a snowball at Mike, first aiming at the guy. You just need to play this child's game with Mike. And by the way, there is nothing better to do as a couple for the plot, so when Mike knocks Jessica to the ground, you can throw a snowball at him, or kiss him. After kissing the guy, you find yourself in the therapist's room again, so you have to make a choice again when a new question is announced (there will be two in total). Once you have answered all the questions, talk to Dr. Hill.

Chapter - 2: Darkness

At the beginning of this chapter, you will meet another new hero - Josh. Josh is the brother of the girls who died. You can either express your concern to Josh or try to gossip with him. After talking with Emily and Matt, you will need to talk with Josh, and then with Ashley. In conversation, you can be both indecisive and confident. If you were hesitant, then talk to Josh afterwards and support him, or refute his words. If you are going to hold him, then you will need to agree with him twice.

Move further along the trail. After going to the back side of the house, you will find a box that is intended for an ax. If you find this object, then get another piece of evidence. A little further near the wall, you can find a green curbstone - it needs to be moved along with Josh. If you do everything right, then you can get inside the house.

As soon as Josh leaves, then turn around and move forward. Near the big one (on the floor) you can find the "Lost Totem". If you find this item, then look inside. Next, you need to move to the left side of the room. On the way, you will come across doors that are on the right and left sides. You need to go through the doors on the left side to get to the utility room. Take a close look inside this room, as there is a piece of newspaper. After finding this item, you will receive a new piece of evidence - a fragment of the newspaper from the article "Former janitor convicted of arson".

So, now it's time to go back to the corridor and go through the doors on the right side. You will find yourself in a new corridor, so move forward. At some point you will be passing the portrait on the left side - pay attention to it. The portrait will become new evidence. In the end, having passed to the very end of the corridor, move from there to the foyer. In the foyer, examine the doors opposite. The front door will be locked, but through the windows you can see the girls. To unlock the doors, you need to find deodorant, which you can set fire to and thus melt the frozen lock.

Stand with your back to the front doors and go through the doors on the left side. As soon as you find yourself in the hall, then go up the stairs to the second floor and, turning twice to the right side, go to the stairs next door. You will find yourself in the corridor, where the door will be located at the very end. After passing through these doors and finding yourself in a new room, carefully examine the bedside table. Inside the nightstand, you finally find the deodorant you want. Taking the object, a dog suddenly rushes at Chris.

Matt - Washington Estate

Suddenly Jessica and Emily start fighting. You are given the role of Matt, so you will have to choose: defuse this escalating situation, or hurt Jessica.

Mike - Washington Estate Lands

Head down below and chat with Jessica, who wishes to take a photo together. You will need to take this photo. First, point the camera to the desired location, then click on the "R2" button. After the photo, follow Jessica into the forest. As soon as Jessica stops again, then she will talk about Emily. You can both agree with her words and refute her words.

If you disagree, then during the conversation you can still make the choice to agree with Jessica or not. In any case, open the gate and press the button. Move to the right side, soon you will come across a "Danger Totem" on the way on the left side of the doors. As soon as you manage to get inside this house, open the lid on the generator panel and press the indicated buttons again. In the end, you should be able to start the generator.

Having done everything, you can open the previously locked gate, which is located near the house with the generator. Either way, follow Jessica. Along the way, you might ask what Jessica thinks about all of this.

Follow the small path until you reach the mine. Soon you will have to talk to the fallen Jessica and decide how to proceed: be careful or heroic. If you were heroic and told Jessica that Mike was coming down, then the butterfly effect would work.

Move the cart forward and still continue to follow Jess. At some point, you will need to stop another trolley, which will suddenly go straight for you. Move further along the corridor and at the fork go to the right side, where you can take the "Totem of Fortune". Now it's time to go back and follow the fork to the left. Climbing higher on the steps, the beam will suddenly fall. After that, take a couple of steps deep into the room and carefully examine the map on the table on the right side. There you will find a new piece of evidence - "a map of a mine with dangerous places."

It's time to get out of the mine and therefore climb a little higher. Jess will find binoculars at this location. Look carefully with binoculars. Walking back a little with binoculars, you can see a wooden gate. Open the gate and follow the path. When the birds appear, then you can show either your wit or your irritation. If you've been smart, talk to Jess and watch the cut-scene.

Sam - Washington Estate

Go to the right side and there move along the corridor. Move forward until you find yourself in Hannah's room. Once inside, carefully examine the cabinet with a mirror - there is Hannah's music box. Moving away from the curbstone a little to the left and a little back, you will find yourself in a large room. There will be a scrap on the floor. The piece will be a new piece of evidence. Having found this item, leave Hannah's room and turn left at the fork in the road, but keep in mind that for the heroine this will be the right side. After going through the wooden doors into the corridor, you can overhear the conversation of two guys (Chris and Josh). Having overheard everything that they say, turn into the hall, to the right side and go to the stairs. Go down the stairs.

After you talk to your friends, follow Josh straight to the basement, where you can turn on the boiler together. When the conversation comes with Josh, you can flatter him, but this is entirely up to you. As soon as he leaves, then carefully examine the photo that lies on the table (behind the place where the owner of this house once stood). If you do everything right, then you can find another piece of evidence. Walk to the left to Josh and talk to him again to express hope, but as usual it is of your choice, you can choose another option.

After going down the stairs, go to Josh, who opened the locker. Coming closer to the locker, which was opened by the guy, take a bat there and carefully examine it. Here you have a choice: to show your serious attitude, or to joke. If you are serious, then the butterfly effect will occur.

While Josh is doing something in the locker, you will have to not move. Turn the toggle switch on the panel and, by the way, try to remember where the arrow stops. You will need to press the white button at the moment when the arrow rises again to the desired mark. A corresponding button will appear on your screen, so click on it. In a conversation with Josh, say that there is something behind him, but this is usually your choice. You can also say at your choice that Josh supposedly got you through.

As soon as you hear a barely audible knock, then immediately inform Josh about it, we can say that you need to be careful (optional). As soon as you meet your enemy, then rather run away from him and the cutscene will begin soon. At some point, you again find yourself in Dr. Hill's office. Soon there will be a question from the doctor about "do you share this feeling?", But how to answer is up to you.

Chapter - 3: Ghosts

The children got the idea to use the Ouija board. Accordingly, you have to make a choice: 1 - take this venture seriously; 2 - show your frivolity. If you are serious about this venture, then ask the ghost that appears who exactly needs help.

Try to reach out to Hannah and ask if this is really her? As usual, this action is of your choice. Either way, ask what exactly happened to her. You need to try to find out from the girl who is behind her murder.

Mike - The path to the hut

Move forward. Soon you will find yourself near the car, so you can look inside. By the way, you can tell Jess that she is supposedly defeated, but this is a choice. In any case, keep going down the road. Go through the bridge and go up the steps. You can throw either a stone or a snowball at the tree (this will need to be done in a limited time). As soon as you get to the house, you go inside. Inside you will find a mask that lies on the table near the window (right side). By the way, the mask will turn out to be another piece of evidence. In addition, you can also show this mask to Jess, but it's your choice as usual.

After the found item, it's time to leave this house and move to the right side. As soon as you find yourself at the fork, then go up the path above (the path is on the left side). You can ignore a deer that has jumped out unexpectedly. At the end of the path, you find a wounded beast, so you have to decide what to do with it: kill or console.

If you decide to console the poor animal, then an enemy will suddenly appear and you need to run away from him as quickly as possible. During your escape, you have to decide which route is best to run: short and risky, or long and safe.

Having gone along the proven path, it soon happens that Jess is in trouble, so you have to choose: help the girl, or take the key and dump. In any case, the butterfly effect will occur. There will be a fireplace in the house near the fireplace - turn it on by clicking on everything that you have shown on the screen. When you look inside the fireplace, throw in a couple of logs. Next, you just have to find the matches. To do this, go to the right wall, where there will be lockers. In one of the lockers, you unexpectedly find a rifle. You can show the rifle to the girl, but as usual it all depends on your decision (you don't need to show it). You will find the matches on the table that stands behind the girl (near the window). In general, when you find matches, take them and light a fire in the fireplace. After that, you can either seduce the girl or just try to calm her down.

If you decide to calm her down and ask what the matter is, then get up and close the shutters on the doors. By the way, you can support the girl that she is very hot. In any case, from the decision made, the butterfly effect is triggered. As soon as a strange noise reaches you, then go to the farthest part of the house and pick up a mobile phone on the floor there. Eventually, the cut-scene will start.

Ashley - Washington Estate Library

Go downstairs after Chris and go into the room, which is filled with books. As soon as control returns to you, click on the indicated button. And since Ashley is afraid to go first, then control is already transferred to Chris.

Chris - Washington Estate Library

Go inside and turn immediately to the left and pick up the photo that is on the table. Taking a photo, you find another piece of evidence. By turning this photo over, you can read the threats. Thus, you find another piece of evidence - "Threat Letter". In addition, you can both hide the found note from Ashley and show it to her.

If you decide to show her the found note, then she will look. After that, go out into the corridor. At this point, doors will open on the right side - go through these doors. You find yourself in the corridor, so move forward all the way to the doors at the very end. Don't forget to talk to Ashley along the way. The door will be locked, so it will have to be knocked out. After knocking down the doors, the cut-scene begins. The chapter, as expected, ends with the fact that you are talking with Dr. Hill, so you will need to answer the question he posed.

Chapter - 4: Devotion

Mike - The Shack

Follow the already proven route. You will soon come across a destroyed bridge, so you will need to jump over it. After that, use the rifle to find Jess through the scope, who, it turns out, is crawling in the snow. You also have to make a decision: jump down, or go around.

If you decide to jump down, then press the corresponding button to catch on the branch. Next, click on the buttons that will appear further on your screen. If you do everything right, then you will avoid colliding with the logs. At some point you will be able to jump onto the ledge (there is a choice to be made). In any case, go along the chosen route, soon you have to enter the inside of the building. Inside, go down the stairs that are located on the right side. You will find yourself in a mine, so moving forward at some point, you come across a fork. At the fork, turn left and find yourself near the lift. At this point in the game, the butterfly effect is triggered.

You soon find (spoiler) Jessica dead. At the same moment, you will be shown a video in which you are moving along a safe path. You can save Jessica if you slide down the slope. In any case, the game will continue.

Shoot the head of the enemy from above. Then, rather, run higher, carefully climb the wall, choosing a safe route in your opinion. Try to catch up with the killer and shoot him. It soon turns out that your rifle is out of ammo.

Chris - Manor - Washington

After going a little further, on the floor on the left side you can find a wallet - take it. Next, go through the double doors and carefully examine the traces of blood that are on the wall. It's time to go outside. After leaving the threshold, go down the steps. Go further along the path, turn left and go to the glowing tree. At some point, a scarecrow will appear from under the snow. Examine the stuffed animal carefully. Walk around the scarecrow and examine the pig's head under a nearby growing tree. As a result, you will find a new piece of evidence - "Pig's Head". In addition, in the very depths of the screen, a little to the left of the tree, in the snow you can also find the "Totem of Death". After picking up this item, the cut-scene will start.

It's time to go back to the main road and from there walk to the right. At the very end of the trail, you will come across a hut. You go inside and go deep into this house. And that's where you find Ashley tied up along with Josh. Now you have to decide who to save: a guy or a girl. In any case, saving one, you thereby substitute the other, since the saw simply changes its direction. Our choice fell on Ashley. After that, you need to talk to the rest of the group of friends. After that, you again find yourself near Dr. Hill and answer his next question.

Chapter 5: Fear

Mike - Sanatorium Lands

Go to the main exit (forward). After passing near it, go down a little lower and move the panel, which was previously examined by a stranger in one of the cutscenes. Soon Mike will climb inside this building. Inside, go to the right side, as the door on the left side will be locked. Then, passing through the grate, near the far wall, you can find the "Lost Totem". Move the barrel into the room and along it further lift to the ledge above. After passing along the narrow lattice, climb onto the generator, and from it move to the first floor of the house.

Moving on, you will soon reach the door. Looking through the hole in the doorway, you will see the same stranger, but with the dogs. The door will be closed, so you have to go the other way. Turn left and go to the administrator's room. In the room, walk all the way to the left. Take the camera down on the small cabinet. Thus, you find another piece of evidence - "Broken Camera". Now it's time to get out of here. There are doors at the other end of the room - go there. After passing through these doors, you will find yourself in the corridor.

In the corridor, go straight and at the very end, turn to the left. Immediately, if you are attentive, you can find a newspaper that is on the table. Taking the newspaper, you find another piece of evidence. Now go back to the corridor and go back a little, where you will need to turn to the right side. At some point ahead you will stumble upon an open doorway. But for now, turn into the only room on the right side. Pay your attention to the table in this room. There is a piece of paper on the table. The sheet will turn out to be another piece of evidence. In addition, on the back of the sheet, you can find a hidden message. In any case, go back to the corridor and this time go to the very end. After going down the steps, open the doors on the right side and try to pull out the knife from the table.

Now go to the farthest part of the room and take a few steps to the right side, where you will stumble upon two passages. To get started, go to the room on the right side - here you will find a telegram on the table. The telegram will turn out to be evidence. Exit this room and now go into the corridor on the left side. Moving to the very depths of the screen, go to the operating room. After examining the moving hand, Mike is unexpectedly trapped. Now you have to decide what to do in this situation: 1 - cut off the guy's fingers; 2 - open the trap.

If you decide to open a trap, then nothing will work out and you have to make a decision again. And as you already understood, now there is only one option - to chop off your fingers. In addition, the butterfly effect will also work. After going forward through the doors, carefully examine the cone with a small head (shelf on the right side). This will be a new piece of evidence - "Strange Skull". In another part of the room, there are frost chambers of corpses. In this place you will need to open the left active chamber and get a cart with a corpse lying there. You will need to take a pass from the corpse. Now it's time to open the adjacent camera and pick up the document. Taking the documents, you find another piece of evidence - "Death certificate". It's time to open the last chamber, where you will find a tag, which is another piece of evidence.

There is a door on the right side. You will need to insert the previously found ticket into the device located there. And after that you can go through the doors. Climbing higher on the steps, you come across a dog, so you have to run away sooner. Go to the right side and jump down there. Next, go to the right side to the doors. You have already been to this place before. This is the door that was once locked. Using the previously found ticket, you get to the temple. When a dog attacks you, hit it. The butterfly effect is triggered again.

Go to the middle of the hall and take a cigar on a nearby barrel. You have found new evidence. If you are attentive, then in the background you can see a standing white chest. Remove the bone from the chest. Go back now to the dog and get as close as possible so that Mike will pass the bone. The butterfly effect occurs again.

Now it's time to go back to the barrel on which you previously found the cigar. Go to the right side through the grate. There is also an active stand - examine it. You find another piece of evidence - "Wall with clippings". Now go out into the hall and go a little to the left. There is a door near which there will also be a sign with the inscription - "EXIT". After examining these doors, you will definitely notice the lock. In order to open the doors, you will now need to find the key. Go back and walk along the fence. Having made a couple of steps to the right side of the passage (behind which the same stand hangs). You stumble upon the next doors, which are also impossible to open, but here you can take a jacket hanging on the fence. Also, try to get a pistol. To do this, you need to tip over the shelf support.

After you got the weapon, go back to the door with the lock and demolish it with your weapon. Now you can follow the maniac chasing you. Turn into the room on the left side and go down the steps below. Having reached the next doors, move the barrel and shoot at the castle hanging there.

Matt - Upper Cable Car Station

Attempts to open the door will not give anything - the doors are locked. Go down below for Emily. Together, go to the door of the house and take out the ax that sticks out there. The ax will be new evidence. Next, you have to make a choice: 1 - break the front doors; 2 - help the girl get inside with the help of the window.

If you decide to help Emily get inside through the window, then you still have to knock down the doors. Once inside, hang the previously dropped card on the wall. Next, go to the panel that is located in the background and carefully examine it. The key you need will not be there, so you will not be able to call the funicular. Next, the girl offers you a way out, so you have to either agree with her idea or refuse.

Anyway, help Emily down the stairs. Follow the girl, go around the building together and climb a little higher along the slope. At the end of the day, just follow Emily. As soon as you pass the wooden bridge, you can find the "Totem of Fortune" near the tree. After that, after going to the cliff, the cut-scene will begin.

Sam - Washington Estate

As soon as you leave the bathroom, then go through the doors on the right side and go down to the first floor. If you pay attention, you will notice white arrows on the red balloons. These arrows will point you in the direction of travel. As soon as a maniac appears in the room where the projector is located, then you need to immediately run away. It's best not to hide under the bed. It is best to jump over the bed, but again, this is your choice. When you find yourself in the basement, you will again be offered to either run away or hide.

If you chose the option - to run, then do not try to break open the doors in the corridor, as this is useless. It's better to overturn the bottle crates right away. At some point, Sam picks up the fallen handle. Rather, bolt the doors and slide the shutter at the window. Having done everything, rather go to the door next door. These doors need to be broken down. As soon as you find yourself at a fork, then you have to decide how to proceed: hide or run away. In any case, after your choice, the cut-scene begins.

Chapter - 6: Revenge

Matt - At the top of the cliff

It's five hours before dawn. Matt and Emily are surrounded by a whole herd of deer, so you have to decide how to act: to reprimand or try to calm the girl down. After making a decision, hit the deer as soon as a target appears on it. As a result, the butterfly effect is triggered. Next, you need to press the indicated keys, which will help you get upstairs. When you have a choice to grab onto a ledge, or to crawl past, then choose to crawl past. After that, jump upstairs. Soon, Emily helps Matt out of this mess and the butterfly effect is triggered again.

Emily - At the top of the cliff

Now the further passage begins as Emily. You need to follow the path up. There, at some point, you will notice a radio tower. Immediately in front of the steps on the left, somewhere in the snow, there will be a “Totem with Recommendations”. Climb the steps and use the fire escape there to get upstairs. Upstairs, on the table on the left side, turn on the radio. In addition, you can also check the printer, which is on the table on the right side, but it turns out that it also does not work. Everything does not work for one simple reason - there is no electricity. Go through the doors on the right side and open the box that is responsible for the fuses. There is a box on the left side. Inside, you will need to flip the toggle switch. After these steps, the radio will finally work.

Go back inside the radio tower and go to the printer. Press the button on the printer, and then see what it has printed. Thus, you find a new piece of evidence - "Poster with the missing Beth". Now it's time to turn on the radio. An officer will contact you. Next, there will be answer options to choose from, you can say that your name is Emily and you will die soon. But in any case, after that the cut-scene will begin.

Matt - Mines

The game starts off by choosing what to say to Emily. You can tell her that everything will be fine. In any case, the butterfly effect will work. Soon, you have to choose between dialogues again. Telling Emily not to move, two more rescue attempts won't help either. You will need to move forward until the monster grabs you. After all this, the butterfly effect is triggered.

Ashley - Washington Estate

After taking a few steps forward, a candle suddenly lights up. After that, go to the bedside table with a candle on it. As you move closer, you find a photograph. The photograph will prove to be new evidence. Now go down the steps and focusing on the arrows on the balloons, soon the butterfly effect is triggered. Continuing to move around the house, go to the very end of the corridor. At the very end, a door soon opens unexpectedly. You will be given several replicas to choose from, you can tell Chris that you allegedly saw a ghost.

Follow Chris to the basement and stop in the center of the room. If you go to the right side, then you will soon find yourself in a very narrow corridor with bottles. By the way, Sam ran there and then. After examining the doors, you see that there is no handle. After learning that the road is blocked further, go back to the steps and from there walk to Chris. When you reach him, you can notice a ghost behind the guy, but Chris, as expected, will turn around at the moment when it will be too late.

After the ghost appears and you talk to Chris about this, the painting will suddenly fall. Go to the place where the painting fell and carefully examine the wall. You will find a key under the painting. Take the key and go back to your place, where once again you will notice the ghost. Turning to the left, carefully examine the toy house. After inserting the key into the keyhole, and turning it clockwise, the roof of the house will open, and you can take the diary from there. The diary will need to be carefully studied. After examining the diary, follow Chris and open the doors. You need to keep following the guy until he just stops. At this stage, you will start a dialogue with him. You will have several replicas to choose from. You can, for example, say that you allegedly embarrassed Hannah.

In any case, after the conversation, continue to move on. As soon as the guy slows down again, then you will have to turn into the room on the right side and find a small pile of newspapers there. If you are careful, you can find a new piece of evidence - "Fake Newspapers". After you have found the evidence, go back to Chris and with him go further to the stairs. At some point, you have to either show courage or show that you are afraid.

If you showed courage and offered to find Sam, then you have to go downstairs with Chris. Once at the bottom, he will stop again and you have to talk to him. After talking, keep going forward. At some point, you will need to turn to the left. Soon, sparks appear in the foreground of the screen. Coming closer to the sparks, you find two batteries, which in turn charge incomprehensible devices. Examining more and more closely, you find a new piece of evidence - "Batteries and Timers". It's time to keep moving on. When you find yourself at a fork, then turn left and go forward. After passing through the doors, they suddenly close behind you and the butterfly effect is triggered again.

Move forward. Having come across a stand with pictures on the wall, carefully study it. At the stand you can find new evidence. After finding, again continue to follow the guy. Chris will stop again, but this will already happen near the door, so you have to choose: 1 - go further after Chris; 2 - see who is behind the wall.

If you follow the guy, the butterfly effect is triggered again. Going forward, you find a corpse. After examining the hanging corpse, open the doors behind you. After leaving the corridor, go forward until you reach the first room on the left side. Seeing and looking at Sam, a maniac suddenly appears and puts the heroes to sleep.

Chris - Old Hotel

Chris and Ashley will be tied to chairs. In addition, the saw will gradually descend below, which can kill both the guy and the girl. But Chris has a gun, so he has to make a choice of who to shoot: himself or Ashley. If one dies, the other will live. We decided not to take any action, and the screen went black, after which Ashley's screams were heard. What happened there, you can find out a little later. Soon you again find yourself in the office of old Dr. Hill, who, it turns out, scolds the maniac.

Chapter - 7: Violence

Sam - Washington Estate Basement

It's four hours before dawn. The game starts with Sam. Rather push the chair towards the window, behind which Mike is already standing. When he reaches Mike, he burns the rope that tied the girl's hands. At the same place, the butterfly effect is triggered. Then you can burn the rope on the girl's legs by yourself. After you free yourself, you have to talk to Mike. You can ask how he got to this place. In any case, after a little conversation, leave through the doors and go forward. Soon you will see a door on the left side - open it. After passing through the doors, you see Chris, Ashley and the same maniac who this time will take off his mask.

Emily - Mines

It turns out that Emily did not crash, but is still hanging on the rope. You, in the role of Emily, now have to swing and press the button that will appear soon on your screen. Thus, you will soon get out of this mess. Move further forward and turn to the right as soon as possible. Going down below, on the right side you will see a huge gate made of wood. Don't go to them right away. You need to go up the slope to the left. Here you will see a minecart - go to it. In the cart, you will need to switch the lever that is responsible for the brake. As a result, the trolley will roll down and break through the gate. After that, go to the elevator and pull the lever, which turns out to be inoperative.

Exit the elevator and go to the right side. Examine carefully the device on which the active point is located. The device itself will be located on a wooden fence. If you do everything as needed, then find a new piece of evidence - "Clock". Go to the right side and there you will find a ladder. Climb up this ladder. In the end, Emily falls down. You will need to unlock your smartphone at this moment and turn on the flashlight. Walk forward. You will stumble upon wooden planks - break them, as they block your further path. After going further, climb higher along the cliff. In the future, you can both jump and climb - the main thing is to press the buttons that pop up on your screen. Now go to the path where the torch will lie - pick it up. In addition, there will be a toggle switch not far from you, so pull it. Thanks to the toggle switch, you finally get the electricity back on again. After that, go back and go back down the steps. "Totem of Danger" will be lying near the table - take it.

Move on through the cave until you can see the exit from here. It soon turns out that Emily is unable to climb the icy cliff. At this moment, go to the barrels that are located in front, you will find a new piece of evidence - "Tattoo Photo". Now go further and on the right side near the foot of the rock find sticks made of wood. Having found the sticks, turn them over and examine them carefully. As a result, you find another piece of evidence. Go back now and turn to the left, then go up the slope. As soon as you come across the mesh doors on the right side, then move them. Having done this, go ahead and carefully examine the doll that will lie there. Thus, you will find another piece of evidence.

Move to the doors ahead. There will be a bolt on the doors - move it and go into the room with the elevator. Go to the elevator and pull the lever that will be there. Now going upstairs, you suddenly see a stranger holding a flamethrower. Try not to move. When you start to run away from him, then click on the buttons that will pop up on your screen. At some point, you will be able to set fire to an oil puddle. After that and a little running around, Emily is stumped. Here you are given a choice, and you can hide in the structure on the right side. In any case, after your choice, the cut-scene begins.

Chris - Washington Estate Lands

At the very beginning, you are given several options for replies to choose from, you can, for example, tell the maniac to close his mouth. Further, you can emphasize that you can no longer trust him. After that, you can once again threaten him to shut up. Finally, knock the weapon out of Mike's hands.

Chapter - 8: Revealing

Emily - Mines

It's already three hours before dawn. The game now starts as Emily. To get started, slide the girl's finger across the touchpad to light up the signal checker. Move forward. On the table on the right side you can find a photo. Turning this photo over, it turns out that this is generally a postcard. Eventually, you find evidence. Move to the cliff, and then jump down. Go forward. At some point, you have to make your way through the gorge ahead. Suddenly, an incomprehensible creature will chase you. Running away from this monster, choose the path that will lead to the right side. You will reach the elevator, so once inside, immediately pull the lever. When the monster starts hitting the elevator, then you should simply not move and be extremely quiet. Soon you have to run away from the monster again. When you run away, try to throw everything that comes across to you on the way. At some point, you will need to jump over the crushing equipment and lock the doors behind you. At this point in the game, the butterfly effect is triggered again. Finally, after jumping forward and sliding down the tightrope, the cutscene begins.

Chris - Washington Estate

After meeting with Emily, ask her about which monster she is talking about, but this is a choice, you can choose another answer. In any case, asking what happened, a situation arises again with a choice of actions. You can tell Mike that you are going to open the doors. After opening the doors, you will need to follow the stranger. When they tell you not to move, then don't move. At some point, you will need to shoot at the Wendigo, after which he will bend over and shoot one more time.

Mike - Old Hotel

After a very long conversation, you need to make a choice: shoot Emily or do nothing. Our choice fell on inaction, so we did not shoot the girl.

Ashley - Old Hotel

It all starts with evidence: Journal: Cannibalism, Journal: History, Journal: Battle, Journal: Bite. After reviewing all the information, Sam addresses you. Now you have to decide: you can calm her down, or hide information from the found magazine.

We decided to hide the information, so we said that there was nothing in the magazine. At this point in the game, the butterfly effect is triggered. This chapter comes to an end, so the action is transferred again to Dr. Hill's office. Hill will ask you questions as usual, so you will have to answer again. This time there will be only one question, so by answering the question, a new chapter will begin.

Chapter - 9: Karma

Mike - Sanatorium

It's only an hour before dawn. Go forward along the corridor and turn to the right as soon as possible. There, go up the steps on the left side. There will be a temple in front of you - go into it. You've probably already been to this place, but nevertheless, something has already changed since your last visit. In general, in the temple, go to the right side to the other end of the hall. Climb the red steps. When you find yourself at the end of the balcony, then jump down through the hole. There will be a table, and on it a sawn-off shotgun and a torch - take everything. Then open the doors and move to the opposite side of this hall. There is a mesh door in the left corner of the back of this hall - go there and open it.

Now you need to get out through the hole in the wall that is in front of you. After getting out, carefully examine the grave crosses. At this point, you find new evidence. After that, enter the house and return back to the temple. After a thorough inspection, knock down the lock on the doors using the sawn-off shotgun. Then follow the dog (or wolf). Soon you get to the building - go inside. Once inside, take a close look at the wall, as there will be a lever. After lowering the lever, make your way through the lattice doors. Go further, soon you will need to go down the steps below. At the bottom, immediately turn into the room on the left side and on the table that is located there, carefully study the leaflet. As a result, you find a new piece of evidence - "Doctor's report".

Go now in the opposite direction. On the way, you stumble upon the corpse of another dog. Turn to the right side and move with the dog to the “B” wing. As soon as you hear some strange sounds, then you will be given the opportunity to shoot, but we recommend not to do this. You need to shoot when a monster rushes at you to hit him directly in the chest.

When you find yourself at a fork, you will have a choice of where to go. We recommend going straight and not to the left. At some point you will have to close the doors behind you, so don't forget. Then, having shot at another monster, the torch suddenly goes out. Open the same doors. At some point, you will need to make several shots at the monster and then knock over the cabinet. After that, the enemy will need to be struck with a knife and rather run away into the room next door, locking the doors behind them with a bolt. At this stage, you will need to not move, so as not to attract too much attention from the monster. At some point, you will be able to catch the bottle. Taking it, go forward and shoot at the monster, which will be behind the bars. After that, you have to click on the buttons that pop up on your screen. At certain seconds you will need to overturn the barrel and roll it towards the monsters, and then shoot. Having done this, rather, lock the doors behind you.

Move towards the passage on the right side. Soon you run into the doors, which are locked, so shoot through the lock in order to quickly dump from the monster. After that, you will have several options for your choice, for example, to barricade the doors. In any case, you will then need to jump down and shoot two monsters.

Ashley - Sanatorium Tunnel

For starters, it's best to calm Chris down by saying that you won't leave him alone. At this stage, the butterfly effect is also triggered. Follow the tunnel after your friends. As soon as you find yourself in a dead end, then carefully examine the hatch that leads into the sewer. After picking up a pipe nearby, move the hatch. Now that the hatch is open, go downstairs and be sure to slide the hatch after you. Going further through an unknown cave, you soon have to make a choice: check your voice, or reunite with friends. In any case, after your action, the butterfly effect is triggered.

Sam - Mines

Now you start playing again for Sam, by the way, who is trying to climb the rock. You have to immediately decide on further actions: jump, climb or climb.

There is a staircase on the right side. Climb the stairs to the top and go forward. Next, go to the left side and jump over the pit. There will be a pipe near the wall - take it. After taking a few more steps forward, get down from the ledge down. Now go forward up to the gate - open the gate. Now follow the forest, but to the right. At some point you will have to cross the bridge and turn to the left. Then you will stumble upon a locked gate - knock it out to get into the courtyard.

Go to the door and remove the board there, which blocks the path. At this point, a monster will attack you, so you will need to hit it well a couple of times. After you fight back, the cut scene begins.

Chapter - 10: The End

Josh - Mines

One hour left before dawn. As Josh, walk to the left. Next, try to walk to the right. Then go downstairs and beat the pig. The cutscene will start soon.

Sam - Mines

Walk forward a little. Be careful, as on the way you will come across the "Totem of Fortune", which should roll on the right side. There will be a ledge nearby, so jump down and plunge into the water. Follow on the heels of Mike and soon you will get out of the reservoir already at the other end. After lowering the lever, open the doors. Eventually, you find Josh.

Josh - Mines

Follow Mike. Get down to the reservoir and continue to move on. The cut-scene begins soon.

Sam - Mines

Select their mines by clicking on the buttons that will be indicated on your screen. Move through the forest until you reach a pond. There, go down into the water and swim to the other side, where you grab onto the ledge. Climbing up, go along the path, at some point you will need to jump down. At the bottom, bend down and jump over the object that will roll on the ground. Soon you find yourself right outside the house. Use a stone to break glass and open doors.

Get down, go downstairs for Mike. Next, run away from the arriving Wendigos, together with your friends. At some point, Mike will tell you not to move. Do whatever he tells you to do. As soon as Sam takes one step back, freeze again.

Endings

The first ending

Two survivors. So, you will have a choice: save the guy (Mike), or immediately rush to the switch. If you rushed to the switches, then in the future only two heroes of the game survive.

Second ending

Three survivors. First you need to save Mike, and then run to the switch.

Third ending

Five survivors. As usual, we save Mike for a start. After that, as soon as the monster comes up to you, you will have to not move. At some point, you will have the opportunity to hide behind a pillar - do it. Now freeze again. At some point, you will have the opportunity to hide in the right side and after that, you will again have to not move until the guy (Mike) gets out of the house. As soon as this happens, Sam immediately runs to the switch and the finale begins.

Dear friends, the game has come to an end with this, and you can now follow the end credits. If you have any comments or suggestions, then write it in the comments, and we will definitely answer you!

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